Chicken Run is a 2000clay animation film made by the Aardman Animations Studios. It tells the story of a band of chickens who seek escape from their coop before their owners, mild-mannered egg farmer Mr. Tweedy and his overbearing wife, make them all into chicken pot pies.
- Directed and written by Peter Lord and Nick Park.
I do not own this movie. This only belongs to DreamWorks, Aardman, and Pathe.#ChickenRun #butonlywhen #Mac. Chicken Run is an Android Arcade app that is developed by Happy Monster Alliance and published on Google play store on NA. It has already got around 5000 so. Run, Run, Chicken for iPad by Xmedia Technologies Ltd. ★★★ 1.4m downloads in 2 weeks since launch ★★★ ★★★ Tops the chart in 109 iTunes App Stores Categories.
'Then there's still a chance.'
'He must have very good hearing.'
'Good heavens, no! I'm a chicken! The Royal Air Force doesn't let chickens behind the controls of complex aircraft!'
Ginger
- [to Rocky Rhodes as she tries to find a way out of the chicken coop] Mr. Rhodes? Um, perhaps I didn't explain our situation properly. We lay eggs, day in and day out, and when we can't lay anymore, they kill us.
Rocky
- [To Ginger] Nice hideout. OUCH! I had more room in my egg.
Fowler
- Poppycock! Pushy Americans. Always showing up late for every war. Overpaid, oversexed, and over here!
Bunty
- I knew he was a fake all along. In fact, I'm not even certain he was American.
Dialogue
- [Bunty, Babs and another hen sneak towards Hut 17 with knitted masks over them. Bunty bangs the door, and Ginger lets them in when she sees who it is, except for Babs, who just stands there. Ginger then pulls Babs in by her wing]
- Babs: Ohh!
- [Nick bangs the door, and Ginger looks to see who it is.]
- Nick: You called? Nick and…
- Fetcher: Fetcher.
- Nick: At your service.
- [Ginger comes out the door. Suddenly, she hears dogs barking and sees Mr. Tweedy looking out the farmhouse window]
- Ginger: Over here!
- [She leads Nick and Fetcher to a corner.]
- Ginger: We need some more things.
- Nick: Right you are, miss! [opens a lunchbox and holds up a couple thimbles] How about this quality, hand-crafted tea set?
- Ginger: Um, no..
- Fetcher: [holds up a drain plug on a chain] Or this lovely necklace and pendant?
- Ginger: Well, it's lovely..
- Nick: [holds up a badminton birdie] Or how about this little number that's all the rage in the most fashionable coops in Paris. Simply pop it on like so.. [pops it on Ginger's head, feathers side up so that she looks like an Indian] And as the French hens say, 'Voila!'
- Fetcher: That is French.
- Nick: And that's two hats in one, miss. For parties.. [turns the birdie over, making it look like a wedding veil] ..For weddings! Uh, madame! This makes you look like a vision, like a dream.
- Fetcher: Like a duck!
- [Nick glares at him]
- Ginger: No, thank you. [takes off the birdie and shows a diagram of a catapult] We're making this. We need these things. Can you get them?
- Nick: Ooh-hoo-hoo. Ooh, This is a big job, miss. Uh, bigger than the other ones. No, no, this is gonna cost.
- Ginger: Same as always: one bag of seed. [hands Nick a bag of chicken feed]
- Nick: You call this pay?!
- Fetcher: It's chicken feed!
- Ginger: What else could go wrong?
- Nick: Eggs.
- Ginger: Eggs?!
- Fetcher: Eggs. [holds up an egg cup and licks his lips]
- Ginger: We can't give you our eggs. They're too valuable.
- Nick: And so are we. [packs up to leave] After you, Fetcher.
- Fetcher: [pause] After I what?
- Nick: Move!
- Ginger: Think everyone, think. What haven't we tried yet?
- Babs: Uh--
- Bunty: We haven't tried not trying to escape.
- Babs: [happily] Hmm. That might work.
- Ginger: What about Edwina? How many more empty nests will it take?
- Bunty: Well, perhaps it wouldn't be empty if she'd spent more time laying and less time escaping!
- Ginger: So laying eggs all your life and then getting plucked, stuffed and roasted is good enough for you, is it?
- Babs: It's a living.
- Ginger: Do you know what the problem is? Are not just all around us. The fences are here in your head. There is a better place out there, beyond on the hill, outdoors, trees and grass. You imagine it, with fresh grass and green.
- Chicken #1: And who feeds us?
- Ginger: We feed ourselves.
- Chicken #2: Where is the farm?
- Ginger: There is no farm.
- Babs: Then where does the farmer live?
- Ginger: There is no farmer, Babs.
- Babs: Is he on holiday?
- Ginger: He isn't anywhere! Don't you get it? There's no role call, no dogs, no coups and locks and keys, and no fences!
- Bunty: In all my life, I've never heard such a fantastic.. LOAD OF TRIPE!
- [The chickens start murmuring]
- Bunty: Let's face the facts, ducks. The chances of us getting out of here are a million to one.
- Ginger: Then there's still a chance.
- [first lines]
- [Ginger has just dug a hole with a spoon to get under the fence. She signals Bunty, Babs, Edwina and some other chickens to come over to the fence, but they make a loud noise once they come to the fence]
- Bunty: [loud whispering] Shush!
- Babs: [whimpers]
- [Bunty tries to get under the fence, but she is too big. Mr. Tweedy hears this and turns around]
- Bunty: I'm stuck!
- [Ginger rolls her eyes and goes to help Bunty get under the fence, but Edwina, Babs and the other chickens are making too much noise trying to push Bunty under. Once Ginger arrives to the rescue, she puts her wing over Bunty's beak so that Mr. Tweedy doesn't hear her. Unfortunately, the noise of Edwina, Babs and the other chickens trying to push her under the fence attracts the attention of the dogs. Ginger hears the dogs and sees Mr. Tweedy trying to hold them back]
- Ginger: Get back!
- Ginger: Listen. We'll either die free chickens or we die trying.
- Babs: Are those the only choices?
- [After everyone is yelling]
- Rocky: Whoa, whoa, whoa, whoa! Whoa! Let's back up and start from the top. Where am I?
- Ginger: Uh, you're right, how rude of us. We're just very exci-- [clears throat] This is a chicken farm.
- Babs: And we're the chickens. [winks]
- Rocky: Ah, I'm with you so far. Chicken farm, chickens--
- Fowler: [about Rocky] I don't like the look of this one. His eyes are too close together.
- Ginger: Fowler, please!
- Fowler: And he's a yank!
- Rocky: Easy, pops. Cockfighting's illegal where I come from.
- Bunty: And where is that, exactly?
- Rocky: Ah, just a little place I call The Land of the Free, and the Home of the Brave.
- Mac: Scotland!
- Rocky: No! America!
- Chickens: Oooh! America!
- Fowler: Poppycock! Pushy Americans, always showing up late for ever war. Overpaid, oversexed, and over here! [exits Hut 17]
- Rocky: Hey, what's eatin' Grandpa?
- Ginger: Uh, don't mind him, Mr..Mr.?
- Rocky: The name's Rocky. Rocky the Rhode Island Red. Rhodes for short.
- Random: Rocky Rhodes?
- Rocky: Catchy, ain't it?
- Ginger: Um, Mr. Rhodes, is this you?
- Rocky: Uh, who wants to know?
- Ginger: A group of rather desperate chickens. You see, if it is you, then you just might be the answer to our prayers.
- [Rocky nervously looks at the chickens, who giggle anxiously]
- Rocky: Well, then, call me a miracle, doll face, 'cause that's me.
- Chickens: Oooh!
- Agnes: And what brings you to England, Mr. Rhodes?
- Rocky: Why, all the beautiful English chicks, of course.
- Ginger: Alright, Fowler! Ready for takeoff!
- Fowler: Behind you all the way!
- Ginger: But.. you're supposed to be up there! [points to the cockpit] You're the pilot!
- Fowler: Don't be ridiculous. I can't fly this contraption.
- Ginger: But.. but back in your day. The Royal Air Force.
- Fowler: 644 Squadron, Poultry Division! We were the mascots.
- Ginger: You mean you never actually flew the plane!?
- Fowler: Good heavens, no! I'm a chicken! The Royal Air Force doesn't let chickens behind the controls of complex aircraft!
- [The chickens hear this and start chattering in a panic.]
- Hen: We're all gonna die!
- Ginger: You have to fly it. You're always talking about 'back in your day,' well, today is your day!
- Bunty: You can do it, you old sausage.
- [Fowler pulls himself together, stands and salutes.]
- Fowler: Wing Commander T.I. Fowler reporting for duty. [The hens cheer; Fowler impatiently talks over them, heading for the cockpit.] Come on, what are you waiting for? Let's get this crate off the ground!
- Rocky: So, you wanna fly? Well, it ain't gonna be easy, and it ain't gonna happen overnight either. You see, flying takes three things - hard work, perseverance and.. hard work.
- Fowler: You said 'hard work' twice!
- Rocky: That's because it takes twice as much work as perseverance. [licks a feather and shows it to the hens, making all of them except Ginger laugh]
- Fowler: Codswallop! [muttering] Cocky Yanks think that they know it all.. [goes back into Hut 1]
- Nick: We slipped into the farmer's room, all quiet, like..
- Fetcher: [interrupting] Like a fish!
- Nick: Yeah, and we-- [pauses] Like a FISH? You stupid Norbert.
- Nick: [aboard the flying machine] The exits are located here and here. In the quite likely event of an emergency, put your head between your knees and--
- Fetcher: Kiss your bum goodbye!
- Mr. Willard Tweedy: [being attacked by the chickens] MRS. TWEEDY, THE CHICKENS ARE REVOLTING!
- Mrs. Melisha Tweedy: [with her back turned, not paying attention] Finally, something we agree on.
- [On the flying machine]
- Fowler: We need more power!
- Mac: I cannae work miracles, Cap'n! We're giving her all she's got!
- [later, when Mrs. Tweedy grabs onto the string that the flying machine is pulling]
- Fowler: Great Scott! What was that?
- Mac: A cling-on, Cap'n! And the engines can't take it!
- [Ginger makes a speech to the hens with Rocky behind her]
- Ginger: I knew it was possible.
- Rocky: Uh its possible alright.
- Ginger: I knew the answer would come.
- Rocky: Amen!
- Ginger: We're all going to fly over that fence, and Mr. Rhodes is going to show us how, right?
- Rocky: That's r-- W-W-What? Did you say 'fly'?
- Ginger: You can teach us.
- Rocky: No, I can't. [The other hens sigh in despair] Listen. Shh! You hear that? [Silence] That's the open road calling my name and I was born to answer that call. Bye! [Dashes out the coop]
- Babs: He must have very good hearing.
- [Fowler is forced to share his bunk in Hut 1 with Rocky]
- Fowler: Absolutely outrageous! Asking a senior officer to share his quarters! And with a non-commissioned Yank, no less! Why, back in my day, I'd never..
- Rocky: Hey! You weren't exactly MY first choice either. And scoot over! Your wing's on my side of the bunk-
- Fowler: 'YOUR SIDE OF THE BUNK'?! The whole bunk is my side of the bunk!
- Rocky: [snapping back] Just-- Uh, what's that smell?! Is that your breath?
- Fowler: [grumbling] .. It's absolutely outrageous..
- Ginger: So that's it. You're from the circus.
- Rocky: [alarmed] Shh!
- Ginger: You're on the run, aren't you?
- Rocky: [pulls Ginger behind Hut 17] You wanna keep it down?! I'm trying to lay low here!
- Ginger: I should turn you in right now!
- Rocky: You wouldn't… would you?
- Ginger: Give me one reason why I shouldn't.
- Rocky: Because I'm.. cute? [Ginger stares at him and squawks loudly, he quickly clamps her beak shut] Hey, hey, hey, hey, hey! What kind of crazy chick are you? Do you know what'll happen if he finds me?!
- Ginger: It's a cruel world.
- Rocky: I've just decided, I don't like you.
- Ginger: I've just decided, I don't care. Now show us how to fly.
- Rocky: With this wing?!
- Ginger: Teach us, then!
- Rocky: No!
- [Ginger squawks again]
- Mrs. Melisha Tweedy: He's valuable, you say?
- Circus Man: Sure.
- Mrs. Melisha Tweedy: [to Mr. Tweedy] Get the torch.
- Rocky: [clamps her beak closed again] Now you listen here, sister. I'm not going back to that life! I'm a lone free ranger; emphasis on 'free'!
- Ginger: And that's what we want: freedom! [Rocky notices the Tweedys approaching] Fancy that, they're coming this way.
- Rocky: Uh, no! Uh, no, they're after me!
- Ginger: Teach us to fly, and we'll hide you.
- Rocky: And if I don't? [Ginger starts to squawk again when Rocky clamp her beak shut the instant she does] Was your father, by any chance, a vulture?
- Ginger: Do we have a deal? [Offers her wing to seal the deal. Rocky reluctantly agrees and Ginger pulls him behind Hut 17]
- Rocky: Time to make good on that deal, doll–
- Ginger: [grabs his beak] The name.. is Ginger. [knocks on the wall of Hut 17. A hidden door opens and two chickens grab her and Rocky and take them inside]
- Ginger: I thought you were going to teach us how to fly.
- Rocky: That's what I'm doing.
- Ginger: [chuckles] Isn't there usually some flapping involved?
- Rocky: Hey, do I tell you how to lay eggs? Relax. We're making progress.
- Ginger: Really? I can't help feeling we're going round in circles. [points to the chickens, who are indeed, spinning around in circles]
- Rocky: What the--? Hey! Cut it out! You're making me dizzy! [The chickens stop, and start wobble around uneasily and toppling over] Yeah. I think they're ready to fly now.
- Ginger: Good, 'cause they certainly can't walk anymore.
- [After Ginger has told the chickens that the Tweedys are planning to kill them all]
- Rocky: Listen, I've met some hard-boiled eggs in my day, but I'd say you're about 20 minutes!
- Ginger: And what's that supposed to mean?
- Rocky: It means you gotta lighten up. You see, over in America, we have this rule - 'If you want to motivate someone, don't mention death!'
- Ginger: Funny. Over here, the rule is 'Always tell the truth!'
- Rocky: Uh, and hey, that's been working like a real charm, hasn't it? Here's some free advice: you want them to perform? Tell them what they wanna hear.
- Ginger: You mean lie?[she exits Hut 1]
- Rocky: [sighs] Here we go again. You know what your problem is? You're.. difficult!
- Ginger: Why? Because I'm honest? I care about what happens to them. Something I wouldn't expect a Lone Free Ranger to know anything about!
- Rocky: Hey, if this is the way you show it, I hope you never care about me!
- Ginger: I can assure you, I never will!
- Rocky: Good!
- Ginger: Fine!
- [The pie machine has been built and Mr. and Mrs. Tweedy looks at it]
- Mr. Willard Tweedy: Ooh! That's champion, that is. What is it?
- Mrs. Melisha Tweedy: It's a pie machine, you idiot. Chickens go in, pies come out.
- Mr. Willard Tweedy: Uh! What kind of pies?
- Mrs. Melisha Tweedy: [sarcastically] Apple.
- Mr. Willard Tweedy: My favorite!
- Mrs. Melisha Tweedy: [forcefully] CHICKEN pies, you great lummox! [calmly] Imagine it! In less than a fortnight, every grocer's in the county will be stocked with box upon box of 'Mrs Tweedy's Homemade Chicken Pies'.
- Mr. Willard Tweedy: Just 'Missus'?
- Mrs. Melisha Tweedy: Woman's touch. Makes the public feel more comfortable.
- Mr. Willard Tweedy: Uh, right. How does it work? [about to pull the gearshift]
- Mrs. Melisha Tweedy: [slaps Mr. Tweedy on the hand] Get me a chicken (first) and I'll show you.
- Mr. Willard Tweedy: I know just the one. [walks out to get Ginger]
- [last lines; before end credits]
- Nick: Here's a thought. Why don't we get an egg and start out own chicken farm? That way we'd have all the eggs we could eat.
- Fetcher: Right. We'll need a chicken, then.
- Nick: No, no, we need an egg. You have the egg first, that's where you get the chicken from.
- Fetcher: No, that's cobblers. If you don't have a chicken, how are you going to get the egg?
- Nick: From the chicken that comes from the egg.
- Fetcher: Yeah, but you have to have an egg to have a chicken.
- Nick: Yeah, but you've got to get the chicken first to get the egg, and then you get the egg to get the chicken out of..
- Fetcher: Hang on. Let's go over this again?
- [very last lines]
- Nick: The egg, obviously. Rollin' along, happy as Larry. Then, crack! Hatches into the first chicken.
- Fetcher: Yeah, but where'd the egg come from, then?
- Nick: What do you mean, 'Where'd it come from?'
- Fetcher: Egg comes rollin' along, happy as Larry. It's wonderin'; where'd it come from? Without a chicken, you get no egg to come rollin' along.
- Nick: Well, conversely, without an egg to hatch into the chicken, there will be no chicken to lay the other egg that hatches into the chicken that lays the egg I mentioned in the first place.
- Fetcher: So we got 2 eggs now?
- Nick: No, we're still talking about the very first egg.
- Fetcher: Yeah, but what happened about the very first chicken?
- Nick: He's in the very first egg! Aren't you listenin'?
- Rocky: Uh, guys. Guys, tryin' to enjoy paradise over here. (So whatever you're talking about, can you please knock it off?)
- Nick: Uh, sorry, guv.
- Fetcher: Beg your pardon.
- Nick: Won't happen again.
- Rocky: Thanks.
- Nick: Gitface.
- Fetcher: Pillock.
- Nick: Thinks he's such a big shot 'cause he's got his name on a poster. These show biz folk are all the same.
- Fetcher: Yeah, the rats are the stars, actually.
- Nick: Yeah, of course they are.
- Fetcher: But he does get all the birds.
- Nick: We do all the hard work, he gets all the credit.
- Fetcher: He gets everything.
- Nick: Yes, he does. Everything.
- Fetcher: You said it, mate.
- Nick: I know.
Taglines
- This Ain't No Chick Flick!
- Escape or Die Frying.
- A Few Good Hen.
- There's Nothing More Determined Than Poultry With A Plan.
- She's Poultry In Motion.
- Feathers Will Fly!
- The Lone Free Ranger.
- It's Chicken Impossible.
- A Chicken Will Rise!
- The Cluck Stops Here.
- Run, Don't Walk!
Voice cast
- Julia Sawalha — Ginger
- Mel Gibson - Rocky Rhodes
- Lynn Ferguson — Mac
- Jane Horrocks — Babs
- Imelda Staunton — Bunty
- Benjamin Whitrow — Fowler
- Phil Daniels — Fetcher
- Timothy Spall — Nick
- Tony Haygarth — Mr. Willard Tweedy
- Miranda Richardson — Mrs. Melisha Tweedy
- Phil Proctor – Chickens
- Jack Angel – Circus Man
External links
- Chicken Run quotes at the Internet Movie Database
- Chicken Run at Rotten Tomatoes
References:
- Abraham Silberschatz, Greg Gagne, and Peter Baer Galvin, 'Operating System Concepts, Ninth Edition ', Chapter 2
This chapter deals with how operating systems are structured and organized. Different design issues and choices are examined and compared, and the basic structure of several popular OSes are presented.
2.1 Operating-System Services
Figure 2.1 - A view of operating system services
OSes provide environments in which programs run, and services for the users of the system, including:
- User Interfaces - Means by which users can issue commands to the system. Depending on the system these may be a command-line interface ( e.g. sh, csh, ksh, tcsh, etc. ), a GUI interface ( e.g. Windows, X-Windows, KDE, Gnome, etc. ), or a batch command systems. The latter are generally older systems using punch cards of job-control language, JCL, but may still be used today for specialty systems designed for a single purpose.
- Program Execution - The OS must be able to load a program into RAM, run the program, and terminate the program, either normally or abnormally.
- I/O Operations - The OS is responsible for transferring data to and from I/O devices, including keyboards, terminals, printers, and storage devices.
- File-System Manipulation - In addition to raw data storage, the OS is also responsible for maintaining directory and subdirectory structures, mapping file names to specific blocks of data storage, and providing tools for navigating and utilizing the file system.
- Communications - Inter-process communications, IPC, either between processes running on the same processor, or between processes running on separate processors or separate machines. May be implemented as either shared memory or message passing, ( or some systems may offer both. )
- Error Detection - Both hardware and software errors must be detected and handled appropriately, with a minimum of harmful repercussions. Some systems may include complex error avoidance or recovery systems, including backups, RAID drives, and other redundant systems. Debugging and diagnostic tools aid users and administrators in tracing down the cause of problems.
Other systems aid in the efficient operation of the OS itself:
- Resource Allocation - E.g. CPU cycles, main memory, storage space, and peripheral devices. Some resources are managed with generic systems and others with very carefully designed and specially tuned systems, customized for a particular resource and operating environment.
- Accounting - Keeping track of system activity and resource usage, either for billing purposes or for statistical record keeping that can be used to optimize future performance.
- Protection and Security - Preventing harm to the system and to resources, either through wayward internal processes or malicious outsiders. Authentication, ownership, and restricted access are obvious parts of this system. Highly secure systems may log all process activity down to excruciating detail, and security regulation dictate the storage of those records on permanent non-erasable medium for extended times in secure ( off-site ) facilities.
2.2 User Operating-System Interface
2.2.1 Command Interpreter
- Gets and processes the next user request, and launches the requested programs.
- In some systems the CI may be incorporated directly into the kernel.
- More commonly the CI is a separate program that launches once the user logs in or otherwise accesses the system.
- UNIX, for example, provides the user with a choice of different shells, which may either be configured to launch automatically at login, or which may be changed on the fly. ( Each of these shells uses a different configuration file of initial settings and commands that are executed upon startup. )
- Different shells provide different functionality, in terms of certain commands that are implemented directly by the shell without launching any external programs. Most provide at least a rudimentary command interpretation structure for use in shell script programming ( loops, decision constructs, variables, etc. )
- An interesting distinction is the processing of wild card file naming and I/O re-direction. On UNIX systems those details are handled by the shell, and the program which is launched sees only a list of filenames generated by the shell from the wild cards. On a DOS system, the wild cards are passed along to the programs, which can interpret the wild cards as the program sees fit.
Figure 2.2 - The Bourne shell command interpreter in Solaris 10
2.2.2 Graphical User Interface, GUI
- Generally implemented as a desktop metaphor, with file folders, trash cans, and resource icons.
- Icons represent some item on the system, and respond accordingly when the icon is activated.
- First developed in the early 1970's at Xerox PARC research facility.
- In some systems the GUI is just a front end for activating a traditional command line interpreter running in the background. In others the GUI is a true graphical shell in its own right.
- Mac has traditionally provided ONLY the GUI interface. With the advent of OSX ( based partially on UNIX ), a command line interface has also become available.
- Because mice and keyboards are impractical for small mobile devices, these normally use a touch-screen interface today, that responds to various patterns of swipes or 'gestures'. When these first came out they often had a physical keyboard and/or a trackball of some kind built in, but today a virtual keyboard is more commonly implemented on the touch screen.
Figure 2.3 - The iPad touchscreen
2.2.3 Choice of interface
- Most modern systems allow individual users to select their desired interface, and to customize its operation, as well as the ability to switch between different interfaces as needed. System administrators generally determine which interface a user starts with when they first log in.
- GUI interfaces usually provide an option for a terminal emulator window for entering command-line commands.
- Command-line commands can also be entered into shell scripts, which can then be run like any other programs.
Figure 2.4 - The Mac OS X GUI
2.3 System Calls
- System calls provide a means for user or application programs to call upon the services of the operating system.
- Generally written in C or C++, although some are written in assembly for optimal performance.
- Figure 2.4 illustrates the sequence of system calls required to copy a file:
Figure 2.5 - Example of how system calls are used.
- You can use 'strace' to see more examples of the large number of system calls invoked by a single simple command. Read the man page for strace, and try some simple examples. ( strace mkdir temp, strace cd temp, strace date > t.t, strace cp t.t t.2, etc. )
- Most programmers do not use the low-level system calls directly, but instead use an 'Application Programming Interface', API. The following sidebar shows the read( ) call available in the API on UNIX based systems::
The use of APIs instead of direct system calls provides for greater program portability between different systems. The API then makes the appropriate system calls through the system call interface, using a table lookup to access specific numbered system calls, as shown in Figure 2.6:
Figure 2.6 - The handling of a user application invoking the open( ) system call
- Parameters are generally passed to system calls via registers, or less commonly, by values pushed onto the stack. Large blocks of data are generally accessed indirectly, through a memory address passed in a register or on the stack, as shown in Figure 2.7:
Figure 2.7 - Passing of parameters as a table
2.4 Types of System Calls
Six major categories, as outlined in Figure 2.8 and the following six subsections:
( Sixth type, protection, not shown here but described below. )
- Standard library calls may also generate system calls, as shown here:
2.4.1 Process Control
- Process control system calls include end, abort, load, execute, create process, terminate process, get/set process attributes, wait for time or event, signal event, and allocate and free memory.
- Processes must be created, launched, monitored, paused, resumed,and eventually stopped.
- When one process pauses or stops, then another must be launched or resumed
- When processes stop abnormally it may be necessary to provide core dumps and/or other diagnostic or recovery tools.
- Compare DOS ( a single-tasking system ) with UNIX ( a multi-tasking system ).
- When a process is launched in DOS, the command interpreter first unloads as much of itself as it can to free up memory, then loads the process and transfers control to it. The interpreter does not resume until the process has completed, as shown in Figure 2.9:
Figure 2.9 - MS-DOS execution. (a) At system startup. (b) Running a program.
- Because UNIX is a multi-tasking system, the command interpreter remains completely resident when executing a process, as shown in Figure 2.11 below.
- The user can switch back to the command interpreter at any time, and can place the running process in the background even if it was not originally launched as a background process.
- In order to do this, the command interpreter first executes a 'fork' system call, which creates a second process which is an exact duplicate ( clone ) of the original command interpreter. The original process is known as the parent, and the cloned process is known as the child, with its own unique process ID and parent ID.
- The child process then executes an 'exec' system call, which replaces its code with that of the desired process.
- The parent ( command interpreter ) normally waits for the child to complete before issuing a new command prompt, but in some cases it can also issue a new prompt right away, without waiting for the child process to complete. ( The child is then said to be running 'in the background', or 'as a background process'. )
Figure 2.10 - FreeBSD running multiple programs
2.4.2 File Management
- File management system calls include create file, delete file, open, close, read, write, reposition, get file attributes, and set file attributes.
- These operations may also be supported for directories as well as ordinary files.
- ( The actual directory structure may be implemented using ordinary files on the file system, or through other means. Further details will be covered in chapters 11 and 12. )
Mac | Chicken Run Wiki | Fandom
2.4.3 Device Management
- Device management system calls include request device, release device, read, write, reposition, get/set device attributes, and logically attach or detach devices.
- Devices may be physical ( e.g. disk drives ), or virtual / abstract ( e.g. files, partitions, and RAM disks ).
- Some systems represent devices as special files in the file system, so that accessing the 'file' calls upon the appropriate device drivers in the OS. See for example the /dev directory on any UNIX system.
2.4.4 Information Maintenance
- Information maintenance system calls include calls to get/set the time, date, system data, and process, file, or device attributes.
- Systems may also provide the ability to dump memory at any time, single step programs pausing execution after each instruction, and tracing the operation of programs, all of which can help to debug programs.
2.4.5 Communication
- Communication system calls create/delete communication connection, send/receive messages, transfer status information, and attach/detach remote devices.
- The message passing model must support calls to:
- Identify a remote process and/or host with which to communicate.
- Establish a connection between the two processes.
- Open and close the connection as needed.
- Transmit messages along the connection.
- Wait for incoming messages, in either a blocking or non-blocking state.
- Delete the connection when no longer needed.
- The shared memory model must support calls to:
- Create and access memory that is shared amongst processes ( and threads. )
- Provide locking mechanisms restricting simultaneous access.
- Free up shared memory and/or dynamically allocate it as needed.
- Message passing is simpler and easier, ( particularly for inter-computer communications ), and is generally appropriate for small amounts of data.
- Shared memory is faster, and is generally the better approach where large amounts of data are to be shared, ( particularly when most processes are reading the data rather than writing it, or at least when only one or a small number of processes need to change any given data item. )
2.4.6 Protection
- Protection provides mechanisms for controlling which users / processes have access to which system resources.
- System calls allow the access mechanisms to be adjusted as needed, and for non-priveleged users to be granted elevated access permissions under carefully controlled temporary circumstances.
- Once only of concern on multi-user systems, protection is now important on all systems, in the age of ubiquitous network connectivity.
- Ginger: Listen. We'll either die free chickens or we die trying.
- Babs: Are those the only choices?
- [After everyone is yelling]
- Rocky: Whoa, whoa, whoa, whoa! Whoa! Let's back up and start from the top. Where am I?
- Ginger: Uh, you're right, how rude of us. We're just very exci-- [clears throat] This is a chicken farm.
- Babs: And we're the chickens. [winks]
- Rocky: Ah, I'm with you so far. Chicken farm, chickens--
- Fowler: [about Rocky] I don't like the look of this one. His eyes are too close together.
- Ginger: Fowler, please!
- Fowler: And he's a yank!
- Rocky: Easy, pops. Cockfighting's illegal where I come from.
- Bunty: And where is that, exactly?
- Rocky: Ah, just a little place I call The Land of the Free, and the Home of the Brave.
- Mac: Scotland!
- Rocky: No! America!
- Chickens: Oooh! America!
- Fowler: Poppycock! Pushy Americans, always showing up late for ever war. Overpaid, oversexed, and over here! [exits Hut 17]
- Rocky: Hey, what's eatin' Grandpa?
- Ginger: Uh, don't mind him, Mr..Mr.?
- Rocky: The name's Rocky. Rocky the Rhode Island Red. Rhodes for short.
- Random: Rocky Rhodes?
- Rocky: Catchy, ain't it?
- Ginger: Um, Mr. Rhodes, is this you?
- Rocky: Uh, who wants to know?
- Ginger: A group of rather desperate chickens. You see, if it is you, then you just might be the answer to our prayers.
- [Rocky nervously looks at the chickens, who giggle anxiously]
- Rocky: Well, then, call me a miracle, doll face, 'cause that's me.
- Chickens: Oooh!
- Agnes: And what brings you to England, Mr. Rhodes?
- Rocky: Why, all the beautiful English chicks, of course.
- Ginger: Alright, Fowler! Ready for takeoff!
- Fowler: Behind you all the way!
- Ginger: But.. you're supposed to be up there! [points to the cockpit] You're the pilot!
- Fowler: Don't be ridiculous. I can't fly this contraption.
- Ginger: But.. but back in your day. The Royal Air Force.
- Fowler: 644 Squadron, Poultry Division! We were the mascots.
- Ginger: You mean you never actually flew the plane!?
- Fowler: Good heavens, no! I'm a chicken! The Royal Air Force doesn't let chickens behind the controls of complex aircraft!
- [The chickens hear this and start chattering in a panic.]
- Hen: We're all gonna die!
- Ginger: You have to fly it. You're always talking about 'back in your day,' well, today is your day!
- Bunty: You can do it, you old sausage.
- [Fowler pulls himself together, stands and salutes.]
- Fowler: Wing Commander T.I. Fowler reporting for duty. [The hens cheer; Fowler impatiently talks over them, heading for the cockpit.] Come on, what are you waiting for? Let's get this crate off the ground!
- Rocky: So, you wanna fly? Well, it ain't gonna be easy, and it ain't gonna happen overnight either. You see, flying takes three things - hard work, perseverance and.. hard work.
- Fowler: You said 'hard work' twice!
- Rocky: That's because it takes twice as much work as perseverance. [licks a feather and shows it to the hens, making all of them except Ginger laugh]
- Fowler: Codswallop! [muttering] Cocky Yanks think that they know it all.. [goes back into Hut 1]
- Nick: We slipped into the farmer's room, all quiet, like..
- Fetcher: [interrupting] Like a fish!
- Nick: Yeah, and we-- [pauses] Like a FISH? You stupid Norbert.
- Nick: [aboard the flying machine] The exits are located here and here. In the quite likely event of an emergency, put your head between your knees and--
- Fetcher: Kiss your bum goodbye!
- Mr. Willard Tweedy: [being attacked by the chickens] MRS. TWEEDY, THE CHICKENS ARE REVOLTING!
- Mrs. Melisha Tweedy: [with her back turned, not paying attention] Finally, something we agree on.
- [On the flying machine]
- Fowler: We need more power!
- Mac: I cannae work miracles, Cap'n! We're giving her all she's got!
- [later, when Mrs. Tweedy grabs onto the string that the flying machine is pulling]
- Fowler: Great Scott! What was that?
- Mac: A cling-on, Cap'n! And the engines can't take it!
- [Ginger makes a speech to the hens with Rocky behind her]
- Ginger: I knew it was possible.
- Rocky: Uh its possible alright.
- Ginger: I knew the answer would come.
- Rocky: Amen!
- Ginger: We're all going to fly over that fence, and Mr. Rhodes is going to show us how, right?
- Rocky: That's r-- W-W-What? Did you say 'fly'?
- Ginger: You can teach us.
- Rocky: No, I can't. [The other hens sigh in despair] Listen. Shh! You hear that? [Silence] That's the open road calling my name and I was born to answer that call. Bye! [Dashes out the coop]
- Babs: He must have very good hearing.
- [Fowler is forced to share his bunk in Hut 1 with Rocky]
- Fowler: Absolutely outrageous! Asking a senior officer to share his quarters! And with a non-commissioned Yank, no less! Why, back in my day, I'd never..
- Rocky: Hey! You weren't exactly MY first choice either. And scoot over! Your wing's on my side of the bunk-
- Fowler: 'YOUR SIDE OF THE BUNK'?! The whole bunk is my side of the bunk!
- Rocky: [snapping back] Just-- Uh, what's that smell?! Is that your breath?
- Fowler: [grumbling] .. It's absolutely outrageous..
- Ginger: So that's it. You're from the circus.
- Rocky: [alarmed] Shh!
- Ginger: You're on the run, aren't you?
- Rocky: [pulls Ginger behind Hut 17] You wanna keep it down?! I'm trying to lay low here!
- Ginger: I should turn you in right now!
- Rocky: You wouldn't… would you?
- Ginger: Give me one reason why I shouldn't.
- Rocky: Because I'm.. cute? [Ginger stares at him and squawks loudly, he quickly clamps her beak shut] Hey, hey, hey, hey, hey! What kind of crazy chick are you? Do you know what'll happen if he finds me?!
- Ginger: It's a cruel world.
- Rocky: I've just decided, I don't like you.
- Ginger: I've just decided, I don't care. Now show us how to fly.
- Rocky: With this wing?!
- Ginger: Teach us, then!
- Rocky: No!
- [Ginger squawks again]
- Mrs. Melisha Tweedy: He's valuable, you say?
- Circus Man: Sure.
- Mrs. Melisha Tweedy: [to Mr. Tweedy] Get the torch.
- Rocky: [clamps her beak closed again] Now you listen here, sister. I'm not going back to that life! I'm a lone free ranger; emphasis on 'free'!
- Ginger: And that's what we want: freedom! [Rocky notices the Tweedys approaching] Fancy that, they're coming this way.
- Rocky: Uh, no! Uh, no, they're after me!
- Ginger: Teach us to fly, and we'll hide you.
- Rocky: And if I don't? [Ginger starts to squawk again when Rocky clamp her beak shut the instant she does] Was your father, by any chance, a vulture?
- Ginger: Do we have a deal? [Offers her wing to seal the deal. Rocky reluctantly agrees and Ginger pulls him behind Hut 17]
- Rocky: Time to make good on that deal, doll–
- Ginger: [grabs his beak] The name.. is Ginger. [knocks on the wall of Hut 17. A hidden door opens and two chickens grab her and Rocky and take them inside]
- Ginger: I thought you were going to teach us how to fly.
- Rocky: That's what I'm doing.
- Ginger: [chuckles] Isn't there usually some flapping involved?
- Rocky: Hey, do I tell you how to lay eggs? Relax. We're making progress.
- Ginger: Really? I can't help feeling we're going round in circles. [points to the chickens, who are indeed, spinning around in circles]
- Rocky: What the--? Hey! Cut it out! You're making me dizzy! [The chickens stop, and start wobble around uneasily and toppling over] Yeah. I think they're ready to fly now.
- Ginger: Good, 'cause they certainly can't walk anymore.
- [After Ginger has told the chickens that the Tweedys are planning to kill them all]
- Rocky: Listen, I've met some hard-boiled eggs in my day, but I'd say you're about 20 minutes!
- Ginger: And what's that supposed to mean?
- Rocky: It means you gotta lighten up. You see, over in America, we have this rule - 'If you want to motivate someone, don't mention death!'
- Ginger: Funny. Over here, the rule is 'Always tell the truth!'
- Rocky: Uh, and hey, that's been working like a real charm, hasn't it? Here's some free advice: you want them to perform? Tell them what they wanna hear.
- Ginger: You mean lie?[she exits Hut 1]
- Rocky: [sighs] Here we go again. You know what your problem is? You're.. difficult!
- Ginger: Why? Because I'm honest? I care about what happens to them. Something I wouldn't expect a Lone Free Ranger to know anything about!
- Rocky: Hey, if this is the way you show it, I hope you never care about me!
- Ginger: I can assure you, I never will!
- Rocky: Good!
- Ginger: Fine!
- [The pie machine has been built and Mr. and Mrs. Tweedy looks at it]
- Mr. Willard Tweedy: Ooh! That's champion, that is. What is it?
- Mrs. Melisha Tweedy: It's a pie machine, you idiot. Chickens go in, pies come out.
- Mr. Willard Tweedy: Uh! What kind of pies?
- Mrs. Melisha Tweedy: [sarcastically] Apple.
- Mr. Willard Tweedy: My favorite!
- Mrs. Melisha Tweedy: [forcefully] CHICKEN pies, you great lummox! [calmly] Imagine it! In less than a fortnight, every grocer's in the county will be stocked with box upon box of 'Mrs Tweedy's Homemade Chicken Pies'.
- Mr. Willard Tweedy: Just 'Missus'?
- Mrs. Melisha Tweedy: Woman's touch. Makes the public feel more comfortable.
- Mr. Willard Tweedy: Uh, right. How does it work? [about to pull the gearshift]
- Mrs. Melisha Tweedy: [slaps Mr. Tweedy on the hand] Get me a chicken (first) and I'll show you.
- Mr. Willard Tweedy: I know just the one. [walks out to get Ginger]
- [last lines; before end credits]
- Nick: Here's a thought. Why don't we get an egg and start out own chicken farm? That way we'd have all the eggs we could eat.
- Fetcher: Right. We'll need a chicken, then.
- Nick: No, no, we need an egg. You have the egg first, that's where you get the chicken from.
- Fetcher: No, that's cobblers. If you don't have a chicken, how are you going to get the egg?
- Nick: From the chicken that comes from the egg.
- Fetcher: Yeah, but you have to have an egg to have a chicken.
- Nick: Yeah, but you've got to get the chicken first to get the egg, and then you get the egg to get the chicken out of..
- Fetcher: Hang on. Let's go over this again?
- [very last lines]
- Nick: The egg, obviously. Rollin' along, happy as Larry. Then, crack! Hatches into the first chicken.
- Fetcher: Yeah, but where'd the egg come from, then?
- Nick: What do you mean, 'Where'd it come from?'
- Fetcher: Egg comes rollin' along, happy as Larry. It's wonderin'; where'd it come from? Without a chicken, you get no egg to come rollin' along.
- Nick: Well, conversely, without an egg to hatch into the chicken, there will be no chicken to lay the other egg that hatches into the chicken that lays the egg I mentioned in the first place.
- Fetcher: So we got 2 eggs now?
- Nick: No, we're still talking about the very first egg.
- Fetcher: Yeah, but what happened about the very first chicken?
- Nick: He's in the very first egg! Aren't you listenin'?
- Rocky: Uh, guys. Guys, tryin' to enjoy paradise over here. (So whatever you're talking about, can you please knock it off?)
- Nick: Uh, sorry, guv.
- Fetcher: Beg your pardon.
- Nick: Won't happen again.
- Rocky: Thanks.
- Nick: Gitface.
- Fetcher: Pillock.
- Nick: Thinks he's such a big shot 'cause he's got his name on a poster. These show biz folk are all the same.
- Fetcher: Yeah, the rats are the stars, actually.
- Nick: Yeah, of course they are.
- Fetcher: But he does get all the birds.
- Nick: We do all the hard work, he gets all the credit.
- Fetcher: He gets everything.
- Nick: Yes, he does. Everything.
- Fetcher: You said it, mate.
- Nick: I know.
Taglines
- This Ain't No Chick Flick!
- Escape or Die Frying.
- A Few Good Hen.
- There's Nothing More Determined Than Poultry With A Plan.
- She's Poultry In Motion.
- Feathers Will Fly!
- The Lone Free Ranger.
- It's Chicken Impossible.
- A Chicken Will Rise!
- The Cluck Stops Here.
- Run, Don't Walk!
Voice cast
- Julia Sawalha — Ginger
- Mel Gibson - Rocky Rhodes
- Lynn Ferguson — Mac
- Jane Horrocks — Babs
- Imelda Staunton — Bunty
- Benjamin Whitrow — Fowler
- Phil Daniels — Fetcher
- Timothy Spall — Nick
- Tony Haygarth — Mr. Willard Tweedy
- Miranda Richardson — Mrs. Melisha Tweedy
- Phil Proctor – Chickens
- Jack Angel – Circus Man
External links
- Chicken Run quotes at the Internet Movie Database
- Chicken Run at Rotten Tomatoes
References:
- Abraham Silberschatz, Greg Gagne, and Peter Baer Galvin, 'Operating System Concepts, Ninth Edition ', Chapter 2
This chapter deals with how operating systems are structured and organized. Different design issues and choices are examined and compared, and the basic structure of several popular OSes are presented.
2.1 Operating-System Services
Figure 2.1 - A view of operating system services
OSes provide environments in which programs run, and services for the users of the system, including:
- User Interfaces - Means by which users can issue commands to the system. Depending on the system these may be a command-line interface ( e.g. sh, csh, ksh, tcsh, etc. ), a GUI interface ( e.g. Windows, X-Windows, KDE, Gnome, etc. ), or a batch command systems. The latter are generally older systems using punch cards of job-control language, JCL, but may still be used today for specialty systems designed for a single purpose.
- Program Execution - The OS must be able to load a program into RAM, run the program, and terminate the program, either normally or abnormally.
- I/O Operations - The OS is responsible for transferring data to and from I/O devices, including keyboards, terminals, printers, and storage devices.
- File-System Manipulation - In addition to raw data storage, the OS is also responsible for maintaining directory and subdirectory structures, mapping file names to specific blocks of data storage, and providing tools for navigating and utilizing the file system.
- Communications - Inter-process communications, IPC, either between processes running on the same processor, or between processes running on separate processors or separate machines. May be implemented as either shared memory or message passing, ( or some systems may offer both. )
- Error Detection - Both hardware and software errors must be detected and handled appropriately, with a minimum of harmful repercussions. Some systems may include complex error avoidance or recovery systems, including backups, RAID drives, and other redundant systems. Debugging and diagnostic tools aid users and administrators in tracing down the cause of problems.
Other systems aid in the efficient operation of the OS itself:
- Resource Allocation - E.g. CPU cycles, main memory, storage space, and peripheral devices. Some resources are managed with generic systems and others with very carefully designed and specially tuned systems, customized for a particular resource and operating environment.
- Accounting - Keeping track of system activity and resource usage, either for billing purposes or for statistical record keeping that can be used to optimize future performance.
- Protection and Security - Preventing harm to the system and to resources, either through wayward internal processes or malicious outsiders. Authentication, ownership, and restricted access are obvious parts of this system. Highly secure systems may log all process activity down to excruciating detail, and security regulation dictate the storage of those records on permanent non-erasable medium for extended times in secure ( off-site ) facilities.
2.2 User Operating-System Interface
2.2.1 Command Interpreter
- Gets and processes the next user request, and launches the requested programs.
- In some systems the CI may be incorporated directly into the kernel.
- More commonly the CI is a separate program that launches once the user logs in or otherwise accesses the system.
- UNIX, for example, provides the user with a choice of different shells, which may either be configured to launch automatically at login, or which may be changed on the fly. ( Each of these shells uses a different configuration file of initial settings and commands that are executed upon startup. )
- Different shells provide different functionality, in terms of certain commands that are implemented directly by the shell without launching any external programs. Most provide at least a rudimentary command interpretation structure for use in shell script programming ( loops, decision constructs, variables, etc. )
- An interesting distinction is the processing of wild card file naming and I/O re-direction. On UNIX systems those details are handled by the shell, and the program which is launched sees only a list of filenames generated by the shell from the wild cards. On a DOS system, the wild cards are passed along to the programs, which can interpret the wild cards as the program sees fit.
Figure 2.2 - The Bourne shell command interpreter in Solaris 10
2.2.2 Graphical User Interface, GUI
- Generally implemented as a desktop metaphor, with file folders, trash cans, and resource icons.
- Icons represent some item on the system, and respond accordingly when the icon is activated.
- First developed in the early 1970's at Xerox PARC research facility.
- In some systems the GUI is just a front end for activating a traditional command line interpreter running in the background. In others the GUI is a true graphical shell in its own right.
- Mac has traditionally provided ONLY the GUI interface. With the advent of OSX ( based partially on UNIX ), a command line interface has also become available.
- Because mice and keyboards are impractical for small mobile devices, these normally use a touch-screen interface today, that responds to various patterns of swipes or 'gestures'. When these first came out they often had a physical keyboard and/or a trackball of some kind built in, but today a virtual keyboard is more commonly implemented on the touch screen.
Figure 2.3 - The iPad touchscreen
2.2.3 Choice of interface
- Most modern systems allow individual users to select their desired interface, and to customize its operation, as well as the ability to switch between different interfaces as needed. System administrators generally determine which interface a user starts with when they first log in.
- GUI interfaces usually provide an option for a terminal emulator window for entering command-line commands.
- Command-line commands can also be entered into shell scripts, which can then be run like any other programs.
Figure 2.4 - The Mac OS X GUI
2.3 System Calls
- System calls provide a means for user or application programs to call upon the services of the operating system.
- Generally written in C or C++, although some are written in assembly for optimal performance.
- Figure 2.4 illustrates the sequence of system calls required to copy a file:
Figure 2.5 - Example of how system calls are used.
- You can use 'strace' to see more examples of the large number of system calls invoked by a single simple command. Read the man page for strace, and try some simple examples. ( strace mkdir temp, strace cd temp, strace date > t.t, strace cp t.t t.2, etc. )
- Most programmers do not use the low-level system calls directly, but instead use an 'Application Programming Interface', API. The following sidebar shows the read( ) call available in the API on UNIX based systems::
The use of APIs instead of direct system calls provides for greater program portability between different systems. The API then makes the appropriate system calls through the system call interface, using a table lookup to access specific numbered system calls, as shown in Figure 2.6:
Figure 2.6 - The handling of a user application invoking the open( ) system call
- Parameters are generally passed to system calls via registers, or less commonly, by values pushed onto the stack. Large blocks of data are generally accessed indirectly, through a memory address passed in a register or on the stack, as shown in Figure 2.7:
Figure 2.7 - Passing of parameters as a table
2.4 Types of System Calls
Six major categories, as outlined in Figure 2.8 and the following six subsections:
( Sixth type, protection, not shown here but described below. )
- Standard library calls may also generate system calls, as shown here:
2.4.1 Process Control
- Process control system calls include end, abort, load, execute, create process, terminate process, get/set process attributes, wait for time or event, signal event, and allocate and free memory.
- Processes must be created, launched, monitored, paused, resumed,and eventually stopped.
- When one process pauses or stops, then another must be launched or resumed
- When processes stop abnormally it may be necessary to provide core dumps and/or other diagnostic or recovery tools.
- Compare DOS ( a single-tasking system ) with UNIX ( a multi-tasking system ).
- When a process is launched in DOS, the command interpreter first unloads as much of itself as it can to free up memory, then loads the process and transfers control to it. The interpreter does not resume until the process has completed, as shown in Figure 2.9:
Figure 2.9 - MS-DOS execution. (a) At system startup. (b) Running a program.
- Because UNIX is a multi-tasking system, the command interpreter remains completely resident when executing a process, as shown in Figure 2.11 below.
- The user can switch back to the command interpreter at any time, and can place the running process in the background even if it was not originally launched as a background process.
- In order to do this, the command interpreter first executes a 'fork' system call, which creates a second process which is an exact duplicate ( clone ) of the original command interpreter. The original process is known as the parent, and the cloned process is known as the child, with its own unique process ID and parent ID.
- The child process then executes an 'exec' system call, which replaces its code with that of the desired process.
- The parent ( command interpreter ) normally waits for the child to complete before issuing a new command prompt, but in some cases it can also issue a new prompt right away, without waiting for the child process to complete. ( The child is then said to be running 'in the background', or 'as a background process'. )
Figure 2.10 - FreeBSD running multiple programs
2.4.2 File Management
- File management system calls include create file, delete file, open, close, read, write, reposition, get file attributes, and set file attributes.
- These operations may also be supported for directories as well as ordinary files.
- ( The actual directory structure may be implemented using ordinary files on the file system, or through other means. Further details will be covered in chapters 11 and 12. )
Mac | Chicken Run Wiki | Fandom
2.4.3 Device Management
- Device management system calls include request device, release device, read, write, reposition, get/set device attributes, and logically attach or detach devices.
- Devices may be physical ( e.g. disk drives ), or virtual / abstract ( e.g. files, partitions, and RAM disks ).
- Some systems represent devices as special files in the file system, so that accessing the 'file' calls upon the appropriate device drivers in the OS. See for example the /dev directory on any UNIX system.
2.4.4 Information Maintenance
- Information maintenance system calls include calls to get/set the time, date, system data, and process, file, or device attributes.
- Systems may also provide the ability to dump memory at any time, single step programs pausing execution after each instruction, and tracing the operation of programs, all of which can help to debug programs.
2.4.5 Communication
- Communication system calls create/delete communication connection, send/receive messages, transfer status information, and attach/detach remote devices.
- The message passing model must support calls to:
- Identify a remote process and/or host with which to communicate.
- Establish a connection between the two processes.
- Open and close the connection as needed.
- Transmit messages along the connection.
- Wait for incoming messages, in either a blocking or non-blocking state.
- Delete the connection when no longer needed.
- The shared memory model must support calls to:
- Create and access memory that is shared amongst processes ( and threads. )
- Provide locking mechanisms restricting simultaneous access.
- Free up shared memory and/or dynamically allocate it as needed.
- Message passing is simpler and easier, ( particularly for inter-computer communications ), and is generally appropriate for small amounts of data.
- Shared memory is faster, and is generally the better approach where large amounts of data are to be shared, ( particularly when most processes are reading the data rather than writing it, or at least when only one or a small number of processes need to change any given data item. )
2.4.6 Protection
- Protection provides mechanisms for controlling which users / processes have access to which system resources.
- System calls allow the access mechanisms to be adjusted as needed, and for non-priveleged users to be granted elevated access permissions under carefully controlled temporary circumstances.
- Once only of concern on multi-user systems, protection is now important on all systems, in the age of ubiquitous network connectivity.
2.5 System Programs
- System programs provide OS functionality through separate applications, which are not part of the kernel or command interpreters. They are also known as system utilities or system applications.
- Most systems also ship with useful applications such as calculators and simple editors, ( e.g. Notepad ). Some debate arises as to the border between system and non-system applications.
- System programs may be divided into these categories:
- File management - programs to create, delete, copy, rename, print, list, and generally manipulate files and directories.
- Status information - Utilities to check on the date, time, number of users, processes running, data logging, etc. System registries are used to store and recall configuration information for particular applications.
- File modification - e.g. text editors and other tools which can change file contents.
- Programming-language support - E.g. Compilers, linkers, debuggers, profilers, assemblers, library archive management, interpreters for common languages, and support for make.
- Program loading and execution - loaders, dynamic loaders, overlay loaders, etc., as well as interactive debuggers.
- Communications - Programs for providing connectivity between processes and users, including mail, web browsers, remote logins, file transfers, and remote command execution.
- Background services - System daemons are commonly started when the system is booted, and run for as long as the system is running, handling necessary services. Examples include network daemons, print servers, process schedulers, and system error monitoring services.
- Most operating systems today also come complete with a set of application programs to provide additional services, such as copying files or checking the time and date.
- Most users' views of the system is determined by their command interpreter and the application programs. Most never make system calls, even through the API, ( with the exception of simple ( file ) I/O in user-written programs. )
2.6 Operating-System Design and Implementation
2.6.1 Design Goals
- Requirements define properties which the finished system must have, and are a necessary first step in designing any large complex system.
- User requirements are features that users care about and understand, and are written in commonly understood vernacular. They generally do not include any implementation details, and are written similar to the product description one might find on a sales brochure or the outside of a shrink-wrapped box.
- System requirements are written for the developers, and include more details about implementation specifics, performance requirements, compatibility constraints, standards compliance, etc. These requirements serve as a 'contract' between the customer and the developers, ( and between developers and subcontractors ), and can get quite detailed.
- Requirements for operating systems can vary greatly depending on the planned scope and usage of the system. ( Single user / multi-user, specialized system / general purpose, high/low security, performance needs, operating environment, etc. )
2.6.2 Mechanisms and Policies
- Policies determine what is to be done. Mechanisms determine how it is to be implemented.
- If properly separated and implemented, policy changes can be easily adjusted without re-writing the code, just by adjusting parameters or possibly loading new data / configuration files. For example the relative priority of background versus foreground tasks.
2.6.3 Implementation
- Traditionally OSes were written in assembly language. This provided direct control over hardware-related issues, but inextricably tied a particular OS to a particular HW platform.
- Recent advances in compiler efficiencies mean that most modern OSes are written in C, or more recently, C++. Critical sections of code are still written in assembly language, ( or written in C, compiled to assembly, and then fine-tuned and optimized by hand from there. )
- Operating systems may be developed using emulators of the target hardware, particularly if the real hardware is unavailable ( e.g. not built yet ), or not a suitable platform for development, ( e.g. smart phones, game consoles, or other similar devices. )
2.7 Operating-System Structure
For efficient performance and implementation an OS should be partitioned into separate subsystems, each with carefully defined tasks, inputs, outputs, and performance characteristics. These subsystems can then be arranged in various architectural configurations:
2.7.1 Simple Structure
When DOS was originally written its developers had no idea how big and important it would eventually become. It was written by a few programmers in a relatively short amount of time, without the benefit of modern software engineering techniques, and then gradually grew over time to exceed its original expectations. It does not break the system into subsystems, and has no distinction between user and kernel modes, allowing all programs direct access to the underlying hardware. ( Note that user versus kernel mode was not supported by the 8088 chip set anyway, so that really wasn't an option back then. )
Figure 2.11 - MS-DOS layer structure
The original UNIX OS used a simple layered approach, but almost all the OS was in one big layer, not really breaking the OS down into layered subsystems:
Figure 2.12 - Traditional UNIX system structure
2.7.2 Layered Approach
- Another approach is to break the OS into a number of smaller layers, each of which rests on the layer below it, and relies solely on the services provided by the next lower layer.
- This approach allows each layer to be developed and debugged independently, with the assumption that all lower layers have already been debugged and are trusted to deliver proper services.
- The problem is deciding what order in which to place the layers, as no layer can call upon the services of any higher layer, and so many chicken-and-egg situations may arise.
- Layered approaches can also be less efficient, as a request for service from a higher layer has to filter through all lower layers before it reaches the HW, possibly with significant processing at each step.
Figure 2.13 - A layered operating system
2.7.3 Microkernels
- The basic idea behind micro kernels is to remove all non-essential services from the kernel, and implement them as system applications instead, thereby making the kernel as small and efficient as possible.
- Most microkernels provide basic process and memory management, and message passing between other services, and not much more.
- Security and protection can be enhanced, as most services are performed in user mode, not kernel mode.
- System expansion can also be easier, because it only involves adding more system applications, not rebuilding a new kernel.
- Mach was the first and most widely known microkernel, and now forms a major component of Mac OSX.
- Windows NT was originally microkernel, but suffered from performance problems relative to Windows 95. NT 4.0 improved performance by moving more services into the kernel, and now XP is back to being more monolithic.
- Another microkernel example is QNX, a real-time OS for embedded systems.
Figure 2.14 - Architecture of a typical microkernel
2.7.4 Modules
- Modern OS development is object-oriented, with a relatively small core kernel and a set of modules which can be linked in dynamically. See for example the Solaris structure, as shown in Figure 2.13 below.
- Modules are similar to layers in that each subsystem has clearly defined tasks and interfaces, but any module is free to contact any other module, eliminating the problems of going through multiple intermediary layers, as well as the chicken-and-egg problems.
- The kernel is relatively small in this architecture, similar to microkernels, but the kernel does not have to implement message passing since modules are free to contact each other directly.
Figure 2.15 - Solaris loadable modules
2.7.5 Hybrid Systems
- Most OSes today do not strictly adhere to one architecture, but are hybrids of several.
2.7.5.1 Mac OS X
- The Max OSX architecture relies on the Mach microkernel for basic system management services, and the BSD kernel for additional services. Application services and dynamically loadable modules ( kernel extensions ) provide the rest of the OS functionality:
Figure 2.16 - The Mac OS X structure
2.7.5.2 iOS
- The iOS operating system was developed by Apple for iPhones and iPads. It runs with less memory and computing power needs than Max OS X, and supports touchscreen interface and graphics for small screens:
Missile shooter mac os.
Figure 2.17 - Architecture of Apple's iOS.
2.7.5.3 Android
- The Android OS was developed for Android smartphones and tablets by the Open Handset Alliance, primarily Google.
- Android is an open-source OS, as opposed to iOS, which has lead to its popularity.
- Android includes versions of Linux and a Java virtual machine both optimized for small platforms.
- Android apps are developed using a special Java-for-Android development environment.
Figure 2.18 - Architecture of Google's Android
2.8 Operating-System Debugging
Kernighan's Law 'Debugging is twice as hard as writing the code in the first place. Therefore, |
- Debugging here includes both error discovery and elimination and performance tuning.
2.8.1 Failure Analysis
- Debuggers allow processes to be executed stepwise, and provide for the examination of variables and expressions as the execution progresses.
- Profilers can document program execution, to produce statistics on how much time was spent on different sections or even lines of code.
- If an ordinary process crashes, a memory dump of the state of that process's memory at the time of the crash can be saved to a disk file for later analysis.
- The program must be specially compiled to include debugging information, which may slow down its performance.
- These approaches don't really work well for OS code, for several reasons:
- The performance hit caused by adding the debugging ( tracing ) code would be unacceptable. ( Particularly if one tried to 'single-step' the OS while people were trying to use it to get work done! )
- Many parts of the OS run in kernel mode, and make direct access to the hardware.
- If an error occurred during one of the kernel's file-access or direct disk-access routines, for example, then it would not be practical to try to write a crash dump into an ordinary file on the filesystem.
- Instead the kernel crash dump might be saved to a special unallocated portion of the disk reserved for that purpose.
2.8.2 Performance Tuning
- Performance tuning ( debottlenecking ) requires monitoring system performance.
- One approach is for the system to record important events into log files, which can then be analyzed by other tools. These traces can also be used to evaluate how a proposed new system would perform under the same workload.
- Another approach is to provide utilities that will report system status upon demand, such as the unix 'top' command. ( w, uptime, ps, etc. )
- System utilities may provide monitoring support.
Figure 2.19 - The Windows task manager.
2.8.3 DTrace
- DTrace is a special facility for tracing a running OS, developed for Solaris 10.
- DTrace adds 'probes' directly into the OS code, which can be queried by 'probe consumers'.
- Probes are removed when not in use, so the DTrace facility has zero impact on the system when not being used, and a proportional impact in use.
- Consider, for example, the trace of an ioctl system call as shown in Figure 2.22 below.
Figure 2.20 - Solaris 10 dtrace follows a system call within the kernel
- Probe code is restricted to be 'safe', ( e.g. no loops allowed ), and to use a minimum of system resources.
- When a probe fires, enabling control blocks, ECBs, are performed, each having the structure of an if-then block
- When a consumer terminates, the ECBs associated with that consumer are removed. When no more ECBs remain interested in a particular probe, then that probe is also removed.
- For example, the following D code monitors the CPU time of each process running with user ID of 101. The output is shown in Figure 2.23 below.
sched:::on-cpu
uid 101
{
self->ts = timestamp;}
sched:::off-cpu
self->ts
{
@time[execname] = sum( timestamp - self->ts );
self->ts = 0;}
Figure 2.21 - Use of DTrace is restricted, due to the direct access to ( and ability to change ) critical kernel data structures.
- Because DTrace is open-source, it is being adopted by several UNIX distributions. Others are busy producing similar utilities.
2.9 Operating-System Generation
- OSes may be designed and built for a specific HW configuration at a specific site, but more commonly they are designed with a number of variable parameters and components, which are then configured for a particular operating environment.
- Systems sometimes need to be re-configured after the initial installation, to add additional resources, capabilities, or to tune performance, logging, or security.
- Information that is needed to configure an OS include:
- What CPU(s) are installed on the system, and what optional characteristics does each have?
- How much RAM is installed? ( This may be determined automatically, either at install or boot time. )
- What devices are present? The OS needs to determine which device drivers to include, as well as some device-specific characteristics and parameters.
- What OS options are desired, and what values to set for particular OS parameters. The latter may include the size of the open file table, the number of buffers to use, process scheduling ( priority ) parameters, disk scheduling algorithms, number of slots in the process table, etc.
- At one extreme the OS source code can be edited, re-compiled, and linked into a new kernel.
- More commonly configuration tables determine which modules to link into the new kernel, and what values to set for some key important parameters. This approach may require the configuration of complicated makefiles, which can be done either automatically or through interactive configuration programs; Then make is used to actually generate the new kernel specified by the new parameters.
- At the other extreme a system configuration may be entirely defined by table data, in which case the 'rebuilding' of the system merely requires editing data tables.
- Once a system has been regenerated, it is usually required to reboot the system to activate the new kernel. Because there are possibilities for errors, most systems provide some mechanism for booting to older or alternate kernels.
2.10 System Boot
The general approach when most computers boot up goes something like this:
- When the system powers up, an interrupt is generated which loads a memory address into the program counter, and the system begins executing instructions found at that address. This address points to the 'bootstrap' program located in ROM chips ( or EPROM chips ) on the motherboard.
- The ROM bootstrap program first runs hardware checks, determining what physical resources are present and doing power-on self tests ( POST ) of all HW for which this is applicable. Some devices, such as controller cards may have their own on-board diagnostics, which are called by the ROM bootstrap program.
- The user generally has the option of pressing a special key during the POST process, which will launch the ROM BIOS configuration utility if pressed. This utility allows the user to specify and configure certain hardware parameters as where to look for an OS and whether or not to restrict access to the utility with a password.
- Some hardware may also provide access to additional configuration setup programs, such as for a RAID disk controller or some special graphics or networking cards.
- Assuming the utility has not been invoked, the bootstrap program then looks for a non-volatile storage device containing an OS. Depending on configuration, it may look for a floppy drive, CD ROM drive, or primary or secondary hard drives, in the order specified by the HW configuration utility.
- Assuming it goes to a hard drive, it will find the first sector on the hard drive and load up the fdisk table, which contains information about how the physical hard drive is divided up into logical partitions, where each partition starts and ends, and which partition is the 'active' partition used for booting the system.
- There is also a very small amount of system code in the portion of the first disk block not occupied by the fdisk table. This bootstrap code is the first step that is not built into the hardware, i.e. the first part which might be in any way OS-specific. Generally this code knows just enough to access the hard drive, and to load and execute a ( slightly ) larger boot program.
- For a single-boot system, the boot program loaded off of the hard disk will then proceed to locate the kernel on the hard drive, load the kernel into memory, and then transfer control over to the kernel. There may be some opportunity to specify a particular kernel to be loaded at this stage, which may be useful if a new kernel has just been generated and doesn't work, or if the system has multiple kernels available with different configurations for different purposes. ( Some systems may boot different configurations automatically, depending on what hardware has been found in earlier steps. )
- For dual-boot or multiple-boot systems, the boot program will give the user an opportunity to specify a particular OS to load, with a default choice if the user does not pick a particular OS within a given time frame. The boot program then finds the boot loader for the chosen single-boot OS, and runs that program as described in the previous bullet point.
- Once the kernel is running, it may give the user the opportunity to enter into single-user mode, also known as maintenance mode. This mode launches very few if any system services, and does not enable any logins other than the primary log in on the console. This mode is used primarily for system maintenance and diagnostics.
- When the system enters full multi-user multi-tasking mode, it examines configuration files to determine which system services are to be started, and launches each of them in turn. It then spawns login programs ( gettys ) on each of the login devices which have been configured to enable user logins.
- ( The getty program initializes terminal I/O, issues the login prompt, accepts login names and passwords, and authenticates the user. If the user's password is authenticated, then the getty looks in system files to determine what shell is assigned to the user, and then 'execs' ( becomes ) the user's shell. The shell program will look in system and user configuration files to initialize itself, and then issue prompts for user commands. Whenever the shell dies, either through logout or other means, then the system will issue a new getty for that terminal device. )
2.11 Summary
Old 2.8 Virtual Machines ( Moved elsewhere in the 9th edition. )
- The concept of a virtual machine is to provide an interface that looks like independent hardware, to multiple different OSes running simultaneously on the same physical hardware. Each OS believes that it has access to and control over its own CPU, RAM, I/O devices, hard drives, etc.
- One obvious use for this system is for the development and testing of software that must run on multiple platforms and/or OSes.
- One obvious difficulty involves the sharing of hard drives, which are generally partitioned into separate smaller virtual disks for each operating OS.
Figure 16.1 - System models. (a) Nonvirtual machine. (b)Virtual machine.
2.8.1 History
- Virtual machines first appeared as the VM Operating System for IBM mainframes in 1972.
2.8.2 Benefits
- Each OS runs independently of all the others, offering protection and security benefits.
- ( Sharing of physical resources is not commonly implemented, but may be done as if the virtual machines were networked together. )
- Virtual machines are a very useful tool for OS development, as they allow a user full access to and control over a virtual machine, without affecting other users operating the real machine.
- As mentioned before, this approach can also be useful for product development and testing of SW that must run on multiple OSes / HW platforms.
2.8.3 Simulation
- An alternative to creating an entire virtual machine is to simply run an emulator, which allows a program written for one OS to run on a different OS.
- For example, a UNIX machine may run a DOS emulator in order to run DOS programs, or vice-versa.
- Emulators tend to run considerably slower than the native OS, and are also generally less than perfect.
2.8.4 Para-virtualization
- Para-virtualization is another variation on the theme, in which an environment is provided for the guest program that is similar to its native OS, without trying to completely mimic it.
- Guest programs must also be modified to run on the para-virtual OS.
- Solaris 10 uses a zone system, in which the low-level hardware is not virtualized, but the OS and its devices ( device drivers ) are.
- Within a zone, processes have the view of an isolated system, in which only the processes and resources within that zone are seen to exist.
- Figure 2.18 shows a Solaris system with the normal 'global' operating space as well as two additional zones running on a small virtualization layer.
Figure 16.7 - Solaris 10 with two zones.
2.8.5 Implementation
- Implementation may be challenging, partially due to the consequences of user versus kernel mode.
- Each of the simultaneously running kernels needs to operate in kernel mode at some point, but the virtual machine actually runs in user mode.
- So the kernel mode has to be simulated for each of the loaded OSes, and kernel system calls passed through the virtual machine into a true kernel mode for eventual HW access.
- The virtual machines may run slower, due to the increased levels of code between applications and the HW, or they may run faster, due to the benefits of caching. ( And virtual devices may also be faster than real devices, such as RAM disks which are faster than physical disks. )
2.8.6 Examples
2.8.6.1 VMware
- Abstracts the 80x86 hardware platform, allowing simultaneous operation of multiple Windows and Linux OSes, as shown by example in Figure 2.19:
Figure 16.9 - VMWare Workstation architecture
Chicken Run - Wikipedia
2.8.6.2 The Java Virtual Machine
- Java was designed from the beginning to be platform independent, by running Java only on a Java Virtual Machine, JVM, of which different implementations have been developed for numerous different underlying HW platforms.
- Java source code is compiled into Java byte code in .class files. Java byte code is binary instructions that will run on the JVM.
- The JVM implements memory management and garbage collection.
- Java byte code may be interpreted as it runs, or compiled to native system binary code using just-in-time ( JIT ) compilation. Under this scheme, the first time that a piece of Java byte code is encountered, it is compiled to the appropriate native machine binary code by the Java interpreter. This native binary code is then cached, so that the next time that piece of code is encountered it can be used directly.
- Some hardware chips have been developed to run Java byte code directly, which is an interesting application of a real machine being developed to emulate the services of a virtual one!
Figure 16.10 - The Java virtual machine
- The .NET framework also relies on the concept of compiling code for an intermediary virtual machine, ( Common Language Runtime, CLR ), and then using JIT compilation and caching to run the programs on specific hardware, as shown in Figure 2.21:
Figure 2.21